Cruise Liner
It’s time to explore and walk around the entire Cruise Liner, a high-end cruise ship inspired by two classes of real ships in operation, the Queens of the Oceans and the Viking Glory. Walk everywhere! You can walk along the deck, internal corridors and staircases, dining room, helipad and much more! You can wander around the ship on foot. Combining two classes means offering the best of two nautical worlds and the result is 28 liveries from real-world companies and operators, or unique classic liveries, such as Brittanic, RMS Titanic, here modernized as Gigantic, Carnival, Cunard, MSC, Costa and many others. Explore!
Ship control has been optimized to represent enjoyable gameplay. In this sense, the ship's acceleration, its maximum speed (established at 30 knots to facilitate those operating long-distance transfers) and turning capacity were designed for those who want to have fun, despite having in their hands a ship fully detailed and modeled as in the real life. The current water physics is not suitable for a high-level simulation for vessels although there is the intention that this will be worked on when there is an improvement in the game's physical capabilities.
Use the D-Pad Up/Down key on the Joystick to disable the anchor and use the power lever to control acceleration or reverse and the left and right aileron controls to make course changes. It is possible to use the aileron up and down to accelerate the ship over short distances, as well as use the rudder to move the ship laterally to facilitate operation in ports, docks or regions with restricted maneuvering, but keep in mind that the limits water/ground conditions defined by the Flight Simulator environment cause false grounding in seaplanes or any type of water vehicle - as well as passing under bridges or navigating in cities with photogrammetry - this is not a product defect.
Use the support email to speak directly to me about questions, suggestions or any problems, there is a Discord channel for those who want to share more about ships and boats in Microsoft Flight Simulator and there is an FAQ on my website for additional questions.
IMPORTANT: This ship have a system monitor with function to display default Joystick control configuration with assigned functions.
Sometimes, exiting the ship (Control + C on the keyboard) can take you to an unknown position below or inside the ship. This error occurs because the position reading file to activate the character's spawn does not always place the character in the correct position. This has been configured several times, but in some tests the user may experience the spawn below or inside the ship. Understand that this will be improved and corrected in the future. If you start below or inside the ship, walk to the right, towards the pier that you will climb until you reach ground level (pier) and you can then enter the ship through the ramp.
FAQ
There were several reports from users of unusual situations, but with a similar report: it was impossible to control the boat / the boat stalls in a certain direction - this is not a problem linked to the Add-On itself, but a missing setting in the game standard for more experienced simulations. Piloting assistants disable some features that break the mobility of boats in the water and cause situations where users cannot navigate - and unfortunately they end up, without knowing the reason, blaming the Add-On for this. These images show a recommended configuration for navigating with a keyboard, joystick or other external control hardware, bearing in mind that some of these hardware (especially those with a landing gear lever) may present unusual or unexpected situations due to the nature of the hardware - already that it was designed for runways and airplanes. Any questions, unusual or unexpected situations you face, please contact me via email for assistance.